![]() ![]() Revamp Map Pack (Contains most of the maps from the campaign) :).However, they do work for the most part, but some have problems with AI pathfinding. This is a due to the inability to added required AI markers since the files are compiled making them unreadable. Most player-made maps currently show up incorrectly in the preview box because they have to piggy back off an existing skirmish map's layout and ID to work. Many people have managed to port maps into skirmish from the campaign which would then be modded with mass points and spawn markers despite the fact that the game developer's have not released any sort of map editor or any other form of assistance. If you do not, you might seriously impair the game by accident. It should be noted that when using mods one should ALWAYS ALWAYS ALWAYS backup the original game files. Nonetheless, people have managed to find ways that successfully introduce new maps and units, many of which are from the previous Supreme Commander, into the game. Officially Supreme Commander 2 was declared early on to be uneditable by Chris Taylor. So I do not know if issues like having to own game SC-2 to be able to download mod or if it can be put to work without original game, I really have no idea. Of course download would be great 3 or 4gb to pull every SC-2 game could decrease pulling out campaign, focused only on multiplayer. ![]() I believe it's initially implemented in the FA in the new engine, a mod just as we have section for Xtreme Wars, Nomads, Phamtom-X, etc. I really have not thought of all the details, it has to be rather a mod within the FAF. You would need to reverse engineer the whole network code. the binary protocol of the client and the binary structure of replay files). This was possible because some Forged Alliance devs gave Ze_Pilot some documentation about gpgnet (i.e. FAF is basically a reimplementation of the old gpgnet. That does not make it magically work with FAF. I think I even posted the wrong place It was to have posted this on their forum. Now it would be much easier for them to remake an FA, they are making new game. Map issues and explosions have you seen map pack Revamp? Explosions? This mod gave life to the SC-2 are doing excellent work. I think a mistake here many feel total aversion to SC-2 a mere mention in this game, already saying that they do not like. I do not see why you can not do FA remake on SC-2. Let's suppose that it works, someone decides to make mod using engine clear that this will take some time to leave a beta, until today Nomads is in development. If you are part videos you will see FAF video ( ) I personally advertise the FAF Steam forum and I also did my part and translated the game to "Portuguese-Brazil" I believe there must be other ways, like marketing, translation into other languages. Īs for the current problem, loss of players, no new players enter. Still has developers in the mods, will come and tweaks are updated.Įrror there was to try to fix SC-2 to look like FA, the correct thing would be to forget SC-2 and transport everything there, just taking advantage of engine. I'm giving an idea of migrations to engine SupCom 2, someone here works with mods, you can get interested, get mod SupCom 2 and continue. Is not it a suggestion here? I did not say to end FAF and I did not even say this would solve current FAF problems. So suddenly and ready there is no more FAF. How would a different engine while maintaining the gameplay change any of this? So I do not see why we can not have Forged Alliance Forever 2 with the same current game, but only using the new Supreme Commander 2 engine. Units T1, T2, T3, yes you have option to upgrade the engineers: If you check out a lot of FA things already exist in SC-2 as the adjacency bonus below: The idea or suggestion is to transport the entire Forged Alliance to Supcom 2 by removing units that already exist in Supcom 2. And that's not what you would like to be fulfilled. More mod Revamp is a mix of SupCom 2 + Forged Alliance + New units created by developers. This I am suggesting there was already attempt to do more was abandoned:Ĭurrent most playable mod Supreme Commander 2 is Revamp and many units have been withdrawn from the Forged Alliance as every Aeons navy: Supreme Commander 2 uses a superior engine to the Forged Alliance: My suggestion is to migrate to better engine and we already have it. The current Forged Alliance engine works old but still playable, including excellent FAF work has given life to this game has been abandoned. Anyway it should not be a Supreme Commander 3. We all know that it is far from leaving a Supreme Commander 3, the last statements of Cris Taylor, is that he is working on a cross-platform RTS, to play on TV, Cellular, X-Box and Computer.
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